Social Gaming Behavior Survey Analysis

Social Gaming Behavior Survey Analysis

My Research Topic: The Keyboard Warriors: Social Gaming Behavior Comparison Between Japanese and International Students 
Target: International students & Japanese Students
Number of Respondents: 51 (32 International students, 22 Japanese students)

(Summary) Students have answered 5 sections for the survey. Part 1 includes data privacy consent and question that asks which country they are from. Part 2 includes the "General Information" of the respondents which identifies what type of student they are. Part 3, 4, and 5 are where the survey questionnaire proper begins, consisting of a total of 20 questions. Part 3 focuses more on the student's gaming preferences, Part 4 aims to discover how students actually interact in-game or in livestream chats, while Part 5 identifies how comfortable they are with interacting to others online.

(Results)
Part III. Livestream Content & Gaming Preferences / ライブストリームコンテンツとゲームの好み


#1 This question aims to discover what kind of gaming experience most of the respondents prefer. According to the results of the survey; 44 students or 81% of them prefer playing multiplayer games. While only 4 students or 7.4% have answered none of the above-mentioned options.


#2 For this multiple-answer checkbox question, I aim to discover which type of multiplayer games they prefer to play. The type of game with the most players among the respondents was the FPS/Shooting Games with 32 respondents (59.3%) which is almost tied to Casual Games (e.g. Roblox, Minecraft, etc.) with 30 respondents (55.6%).


#3 This is a multiple-choice question aiming to discover what type of communication style students prefer online. As seen from the graph, more than half of the respondents (31) chose a "friendly and casual" vibe while playing.

#4 This part aims to discover students' motivation in playing multiplayer-based 

#5

Part IV. Part IV. Livestream/Video/Gaming Social Interaction Behavior / ライブ配信/ゲームのソーシャルインタラクション行動

#6-10


#10-15


Part V. Level of Comfort Towards Online Social Interactions / オンラインでの社会的交流に対する快適さのレベル

#15



#16











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